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Week of April 3

This is the final week of Quarter 3.  Students should complete their Pacman game design by:
  * Creating agents and depictions for characters
  * Creating the maze setting
  * Assigning key control, generate and absorb behaviors to Pacman, pellets and ghosts
  * Differentiating rules and methods
  * Assigning random movement to the Level One ghosts
  * Creating tunnels by incorporating Broadcast actions
  * Using simulations to track score and indicate when all pellets are removed from the maze
  * Diffusing a variable across the pellets and background so ghosts can chase Pacman

​Bonus Challenge - use the technical directions for scoring to design agents and display the score within the worksheet.  This tutorial may be found at​ in the "How Digits and Score Agents Work" section of the webpage.