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Week of April 3
This is the final week of Quarter 3. Students should complete their Pacman game design by:
* Creating agents and depictions for characters
* Creating the maze setting
* Assigning key control, generate and absorb behaviors to Pacman, pellets and ghosts
* Differentiating rules and methods
* Assigning random movement to the Level One ghosts
* Creating tunnels by incorporating Broadcast actions
* Using simulations to track score and indicate when all pellets are removed from the maze
* Diffusing a variable across the pellets and background so ghosts can chase Pacman
Bonus Challenge - use the technical directions for scoring to design agents and display the score within the worksheet. This tutorial may be found at https://sgd.cs.colorado.edu/wiki/Counters_and_Timers_Tutorial in the "How Digits and Score Agents Work" section of the webpage.
* Creating agents and depictions for characters
* Creating the maze setting
* Assigning key control, generate and absorb behaviors to Pacman, pellets and ghosts
* Differentiating rules and methods
* Assigning random movement to the Level One ghosts
* Creating tunnels by incorporating Broadcast actions
* Using simulations to track score and indicate when all pellets are removed from the maze
* Diffusing a variable across the pellets and background so ghosts can chase Pacman
Bonus Challenge - use the technical directions for scoring to design agents and display the score within the worksheet. This tutorial may be found at https://sgd.cs.colorado.edu/wiki/Counters_and_Timers_Tutorial in the "How Digits and Score Agents Work" section of the webpage.